Puzzle collections
The collections of each four different puzzles
have, however, somethings in common.
Crazy Convert V1.3
Crazy Convert is a
collection of puzzles, which have one in common:
Convert the game elements from one state to another.
Keep to the rules and bring the elements in the definite state.
 2,73MB |
Matrix: The puzzle consists of a system of buttons, the so-called Matrix.
Each button effects a different count of other buttons. Push a button and
one or more buttons will change their
colourness. The point of the puzzle is to find out the right combination so that in the
end all buttons are coloured. Every button can be locked, if you believe to know its
correct state. So you can protect it against unindentional operations. You can vary the
count of buttons from 4 to 25 and with it the difficulty of the puzzle.
Modlo: On a 4x4 game area there are 16 doors. Behind them there are 16 balls coloured
orange-green.
You can move the so-called Modlo from crossing to crossing on the pathes between the
doors. Everytime, the Modlo passes a door, it will open a little. If it is totally
open, it will close completely. At the crossings the Modlo can turn right or left but he cannot
return. Only on the outer pathes a return is possible. Try to handle the Modlo and open
all doors completely or close them totally.
Trill: The big picture, showing an unimpossible
object, consists of 9 tiles in a 3x3-matrix. But not all
tiles are visible. On the right there are 9 patterns with 3 pills each, the so-called
Trills. If you click a Trill, all tiles of the picture, corresponding to the pills of the
Trill, will change their visibility. Try to make the whole picture visible.
Gimus: On the quadratic game area, which size can vary from 3x3 to 7x7, are some game
elements, the
so-called Gimuses. These Gimuses can consist of 1 to 5 coloured balls. If you click a
field, all Gimuses in the same row or the same column are converted to the next
step. Is
the highest step reached, it will be continued with an empty field. On the right there is
a stripe of Gimuses. Depending to the selected game level the count of Gimuses varies on
that stripe. One of these Gimuses is shining, the others are dark. If you succeed making
all Gimuses in the game area equal to the shining Gimus, the puzzle will be solved.
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Crazy Grab V1.2
Crazy Grab is a
collection of games having one in common: Try to get as many pieces as possible in the
least of time to let your point score rise higher and higher.
 2,14MB |
Tumble: Move the little blue thing called the Tumble over the board. Small red pills
are lying on the squares by chance. The Tumble will now move the exact numbers of squares
which are shown as pills on the first square in his direction. But mind, there are only
movements possible, which do not lead the Tumble to the outer surface of the
game. He can only move in the direction he finds pills on the first square. While moving, the Tumble
absorbs all pills he is gliding over. If the Tumble glides over empty
squares, on which
you can see the pills traces, he will drop pills. Once you will only find empty squares or
such ones leading the Tumble too far. Now the game has come to an end and if your score is
good enough you will see yourself highscore list.
Glik: There is a wall built of bricks in three different colors. Click on a brick
and it will disappear. But mind, there must be at least another brick of the same color
next to it. It is not possible to click on a single brick. All bricks sticking together
forming a piece of wall, will now disappear. All bricks lying above the removed
ones, will
slide downwards. If there are empty columns, the bricks on the right will fill them. The
bigger the removed wall piece, the more points you will get for each brick. So you should
not click as much as you can. It is better to build big walls pieces before
clicking. You
should remove all bricks, because each one left, will shorten your points and your chance
for the highscore list.
Impossible Objects: At the beginning of the game there are objects spread
out on the square game board. There are six different ones, but two each have identical
shapes. On the right you see these six objects. Select one by clicking it. Now you can
remove all objects on the board, which have the same shape but different color as the
selected one. But it is only possible to remove an object, if there are no identical
neighbour objects (next or cross) If there are two objects with the same color and size
side by side, you have the possibility to change one of them. The changed objects are
locked in the moment. They cannot be removed or changed. Are there only locked objects
left, they will be set free for the second pass. If it is not possible to do any
movements, the game has come to an end.
Specc: There is a square which is coverd with plates in seven different colors. Move one plate
above another. What will happen: If the plates are identically colored, they will
disappear. If the plates are differently colored, there are four
possibilities:
1. Are the colors of the plates on the SPECC-ring side by side, you cannot do
any movements.
2. Is there a color between the colors of the two plates, an intermediate
color will appear.
3. If the two colors on the SPECC-ring are in opposite position, the result
of the movement will be a white plate.
4. If you move a white plate above a colored one or vice versa, the new color
will be always identical to the one which is opposite on the SPECC-ring.
If you have removed all plates and you have not dawdled, you will be one of
the top players.
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Crazy Gyro V1.3
Crazy Gyro is a collection of riddles, which have one
in common. A certain arrangement should be restored by turning around discs and displacing
balls within a circle.
 1,66MB |
Glogg: The game consists of nine blue round discs, the Gloggs.
Each Glogg has one green hand, which
is able to show twelve positions like the short hand of a clock. The hand
moves, if you
click on a Glogg. You can choose the direction by clicking the left or right
mousebutton.
The riddle is solved, if the hands of all nine Gloggs show excactly upwards. This sounds
simple, but one or more Gloggs will change their position at the same time. It depends on
the level, how many Gloggs will change, and how they will do that. It is possible that one
is moving foreward while another is moving back and another one is stepping round two ore
more positions. You must find out by yourself how the Gloggs are connected.
HamHam: Here you can see three hexagonally formed rings, and always two of
them share one side. Some colored balls are placed on colored discs at the corner of the
hexagons. If you click in a hexagon, the balls will move one corner onward. The direction
depends, if you click the right or the left button of your mouse. Try to displace the
balls to the discs with the same color.
Dink: This is a game where you meet a lot of hexagons placed side by
side. There is one round figure in each of the hexagons. The so called "Dinky
is colored differently in its centre and on its rim . You can move the hexagons in 60
degrees steps. Try to switch the Dink-discs in that way, that the Dinkies have the same
color on the sides they meet.
Rondo: It is a game with lots of different colored
balls, connected by sticks,which are
arranged as in a net. On the corners of each figure three, four or six balls form a
triangle, a square, a rhomb or a hexagon. If you click one of these stickfigures you can
move the balls from one corner to the other. The direction of movement depends on clicking
the left or right mousebutton. By skillful rearrangment you will be able to build a
figure, which is excactly the same as shown on the right.
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Crazy Office V1.3
Crazy Office is a collection of four exercises which present every day office situations.
 2,64MB |
Infig: As top manager you are responsible for the expansion of your firm.
The investors or vampires as you call them, only want big profits, which have
to rise all the time. They are not satisfied with stagnation or
reduction. To reach this aim, you sometimes use impure means. You simply bend
the profit curve, to content the share-holders. This is not so easy, because
the connections and processes in your firm are very complex.
On the edge below you can see different sized arrows, which show up or down.
With one mouse click the points of the graphic are displaced in order of the
size and direction of the arrows. One click with the right mouse button
displaces everything the other way round. If you move the mouse above the
graphic, size and direction of the arrows will change. Each point on the
graphic has its special arrow combination. Try to find out the inner
combination and then bind the curve so that it rises all the way. This
means each point must lie a bit higher than the point left.
Maxem: You are the boss of the section efficiency and organisation
in short EO. Its your exercise to control all events and processes in your
firm to their efficiency. You have to scrape together all unnecessary
amounts without having new expenses. This is not an easy exercise, because
there are lateral communications between the different processes in your
firm and not obvious connections. To oversee the network of the organisation
you have written down the different potential improvements in a calculation table.
Try to gather all saving points, these are the numbers, without having too
many expenses, these are the dollar signs. You can always chose only one field
out of the marked bar. After you have chosen a sign the bar changed its
direction. Your exercise is done, if you have gathered all numbers. If the bar is
empty and there are still numbers left, you have missed your aim, which is not
good for your score.
Balan: As leading accountant of your firm you are very much interested
in balanced accounts. Naturally that isn't mostly so. To reach your aim you
are determined to go to any length. A junior programmer in the computer-section
has created an "account-plane". With its help the balancing of the accounts
is nearly a child's play. If your manipulations are realistic is not so
important. They must look good on the paper.
The handling of the account-plane is very easy. A bar, which consists of
different colored bookings, represents each account. With the help of the
small colored arrows, you are able to push the bookings from one account
to the other in the direction of the arrow. Doing this, you certainly
influence the total heights of the different accounts.
Solet: The last computer virus attack has disordered all tables of the
computer-system in your firm. Although you know about the dangers of these
macro viruses, as the boss of the computer-department, you have not taken
the warnings serious enough, which also appeared in the news,
however. You try to atone the defect secretly, because you do not want to
admit your fault officially. You hide in the archive to overlook each table
and to correct the differences. It is not easy, because the malicious virus
has not only disordered the data, but also the code of the editing program.
The editing of the tables does not work as usual, but in a peculiar rotating
way, which does not make your work easier. Move the mouse above the tables.
If you click on your mouse the four highlighted signs will swap cyclically.
The right mouse button rotates clockwise the left one the other way
round. Try to equalise both tables by rotating signs in the left or in the
right table. It is important, that the two tables are equal at the end. You
should not rotate personally, which cannot be helped in all probability.
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Crazy Rotary V1.6
Crazy Rotary is
a collection of puzzles, which have one in common: Rotate plates, rings, balls, disks or
s.e. and put them in a definite order.
 1,85MB |
Gripple: On each of the 5 black plates there are 4 balls colored red, blue,
yellow and brown. 4 of the balls belong to 2 plates each. These locations are very
important to solve the puzzle. Click on the black plates and the 4 balls will change their
position. On the right you will see a pattern. Try to copy it as quick as
possible. Whenever you start the pattern will change.
Hexagon:The game takes place on a hexagon, which is divided in 6 colored sectors. Additionally you will find a different number of
holes, depending to the game level, on the hexagon. All holes are divided in groups of smaller
hexagons, which overlap
each other. In each hole there is a pill in one of the 6 colors of the game. Each pill is
colored at random but every color has the same number of pills. Click in the centre of a
hexagon and the 6 belonging pills will move from one hole to the next in rotation. The
puzzle is solved, if in all sectors are only pills colored like the sector.
Oktopus:
You will find 9
octagons, arranged in 3 rows. On each octagon
there are 8 buttons colored at random. Click on the octagons and they will rotate in 45°
steps. The puzzle is solved, if the buttons on the neighbouring edges of the octagons are
identically colored. (There are 12 locations.)
Wedding:
There are two overlapping systems of concentric rings, with a
different number of balls, depending to the game level. These balls are colored
white, black, pink or violet. Click in the centre of the rings and the balls will roll to the
next place. The puzzle is solved if the arrangement of the balls is a copy of the pattern
shown on the right.
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Crazy Slid V1.3
Crazy Slid is a
collection of puzzles, which have one in common: Slide baulks, plates, tiles or s.e. and
put them in a definite order.
 1,55MB |
Crux:Always twelve pieces build one of the two baulks of a cross. The
baulks penetrate eachother and so they have four pieces in common. Every baulk is movable
in the direction of its longitudinal axis using the four buttons on the edges of the cross
or the arrow buttons of the keyboard. Notice that the liberty of move is limited. The
twenty different pieces show a specific pattern. In the right you see a small picture of
the pattern of the cross, how it shoud be. The puzzle is solved, if the patterns of the
cross and the picture area the same.
Tilz:This puzzle consists of a set of rectangular plates of different
size and color. This plates can be moved in a black area by clicking at one of the four
sides of the plate. For example if you click on the left side the plate is pushed to the
right. The puzzle is solved, when the big green plate is on the position shown in the
small copy of the game area in the right.
Boss: This
puzzle consists of a lot of quadratic tiles, which carry a unique number and can be dark
or light. This tiles are arranged in columns and rows in a rectangular area. But to make
the rectangle complete, one tile is missing leaving behind a gap. Now you can push a tile
into the gap. So this tile and the gap changes their location. The puzzle is solved, if
all the numbers of the tiles are arranged in their natural order, beginning with the 1 in
the left upper corner, the 2 right of the 1 and so on. The gap must be in the right lower
corner. Dark and light will then alter like the colors on a chess-board.
Transit: This
puzzle takes place on a seven to seven game board. Different symbols are spreaded on the
49 fields. By clicking on the arrows, which are arranged around the board, you can move a
column or row of seven symbols. Notice, that a symbol, which is pushed out of the board,
will come back in the opposite side of the board. The left mouse button will push (move in
arrow direction), the right mouse button will pull (move against arrow direction). At the
right you see a small picture of the pattern of the board, how it should be. The puzzle is
solved, if the pattern on the board is like the pattern of the picture.
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Crazy Sumz V1.3
Crazy Sumz is a
collection of four games based on sums and numbers.
 2,27MB |
Numble: There are, depending to the level you choosed, three or more grey plates in front of
you.
On the edge of each plate there is a colored disc with different numbers of points on it.
Two plates situates side by side and share such a disc. The sum of points of all four
discs belonging to one plate are shown in the middle of the plate. By clicking one plate
the four discs will switch in 90 degree-steps. In doing this the number of points of
the clicked plate will not change but in all probability the sum of the neighboured
plates. With the belp of this mechanism you'll be able to let the discs walk around the
whole playground. The aim of the game is to equalize the sum of points on all
plates.
Pits: There is a rectangle gamefield with empty spots. Some of them are really empty but under
many of them a blue-red thing is hidden named pit. The aim of the game is to find out
where the hidden pits are. The numbers on the right and above the gamefield will help
you.
If you interpret the numbers in the right way, it will be possible to find out where the
pits are hidden. And all this should be done as quick as possible. A wrong tip
decreases your score. Then it will be difficult to be one of the bests.
Circum:Here you will find a system of colored circles which intersect each other. On each
intersection point there is a number, which belongs as well to the one as to the other
circle. All numbers belonging to one of the circles build a circle sum. This sum is shown
as well by a bar, colored like the circle, as by a number on the right side. At the
beginning the sums will not be equal, Now you can easily swap two numbers by clicking one
of them first and then the other one. Now the sums of the circles will usally
change. The
aim of the game is to equalize all sums of the circles by swapping the numbers
skillfully.
Symacus: Here you can see nine boxes with different symbols in them. Each of these symbols stands
for one of the numerals zero to nine. The aim of the game is to find out which symbol
stands for which numeral and to swap the symbol to the numeral. The solution of this
exercise is combined with the following rule. Each number lying between two other numbers
is the sum of these.
For example, the number on the upper edge in the middle is the sum of the neighbouring
numbers right and left. On the other hand the number in the middle box is as well sum of
the numbers above and below as the sum of the numbers laft and right of it.
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